How can i gamify exposure steps?
I’m outside a crowded coffee shop staring at the door like it’s the final boss in Elden Ring. Palms soggy, heart doing a drum-and-bass remix. All I need to do is walk in, say “latte, please,” and exist among strangers for two minutes. No epic speech, no karaoke solo. Still, my brain whispers, “hard pass.”
I open the notes app and give myself five points just for showing up. Another ten if I push the door. Twenty if I order. A tiny, low-budget video game running in my pocket, except I’m both player and designer. Weirdly, it works. Five minutes later I’m sipping foam, texting a friend, “earned 35 XP, no wipeouts.”
If you’re tired of white-knuckling exposure therapy, turning it into a game can make the grind way less brutal. Here’s how to build your own mini-RPG for real-life anxiety quests.
think in levels, not mountains
A single “become outgoing” goal is so huge it feels impossible. Slice it into levels. Level 1 = eye contact with the barista. Level 2 = say hi. Level 3 = order. Level 4 = ask a simple question (“What’s good today?”).
The trick: each level should feel a bit stretchy but not panic-inducing. Use a 0–10 fear scale. Stick to 3-6. Too easy? Boring. Too hard? Instant rage-quit. When a level feels comfy three times in a row, you “level up.” Simple.
Micro-levels mean more wins, more dopamine, more momentum. Think Mario jumping tiny gaps, not scaling Everest on day one.
add loot and achievements
Games shower you with goodies for staying alive. Do the same IRL.
• Points: Assign a number to every step. I use 5, 10, 20 - nothing fancy.
• Badges: First time you survive an office small-talk loop? “Water-cooler Rookie” unlocked. Make a doodle or a phone sticker, whatever feels fun.
• Loot: Small rewards that don’t sabotage progress. A fancy coffee, ten minutes of meme scrolling, a new Spotify playlist. Tie the reward to the step, claim it fast, move on.
• Streaks: String exposures on consecutive days. Break the chain? No drama, just restart. Apps like Habitica, Streaks, even a paper calendar with neon markers work great.
Achievements distract the brain from “help I’m anxious,” flipping it to “ooh, shiny badge.” Childish? Maybe. Effective? For real.
make it multiplayer
Solo mode gets lonely. Team up.
• Co-op: Share your level list with a friend who’s also grinding their own fears. Trade screenshots of points. Celebrate every tiny win with a dumb GIF.
• Spectator mode: Can’t find a buddy? Post your daily score in a private Discord channel or a subreddit like r/socialskills. Lurkers will cheer you on.
• NPC allies: Tell the barista, “I’m practicing talking to strangers.” Most people love quests. Instant safety net.
Accountability isn’t about shame; it’s about shared laughs when you accidentally call your boss “mom” and still earn XP.
record the XP, not just the win
Old-school RPGs keep logs. Do the same.
After each exposure, jot:
1. Date & XP earned
2. Fear rating before and after
3. What actually happened (facts, not fears)
4. One sentence of self-trash talk you’re dropping (“Everyone thought I was weird”) → replace with reality (“No one cared, the world kept spinning”)
Reading these logs later feels like watching level-one you wielding a wooden sword. Cringey but proof of progress. Also, patterns pop up: maybe afternoons are easier than mornings, or music in headphones drops fear by two points. Tweak the game rules accordingly.
closing thoughts
Gamifying exposure isn’t magic; it just sneaks fun into something that usually feels like dental surgery. Points, levels, loot, co-op, and logs - five tiny mechanics - turn anxiety work into a playable loop. Next time your brain screams “abort mission,” flash back to that coffee-shop mini game. The boss fight shrinks to a side quest, you collect 35 XP, and life moves on.
Set up your first level today. Draw a badge on a sticky note. Text a friend “ready to co-op?” Then step out the door and press start. You’ve got this.
Written by Tom Brainbun